Thoughts on Engineering, Photography, and Design.

Hey, I'm Ryan Heath. I design & develop things for a living and play with cameras for fun. This is where I share my thoughts on all of that — and probably more — along the way.

Designing In the Build

This post pretty much summarizes my thoughts on design, as well. I’ve long felt that to become a great “designer”, I had to get much better at Photoshop and other graphic-related technologies. “That’s what designers do!” Some do, yes.

But to me, design, at least in the context in which I make a living, is the experience. The look sure does play a huge role in that, but mostly, it’s what the design affords the user in the end. And, while I’m certainly welcoming of better graphic-related “chops” (they will come with time), I no longer see that as a mandatory piece to the puzzle. That’s a very exciting realization.

Design Is Expensive

The end stuck with me:

Thinking about the details, wandering around an unknown space trying to invent the right solution, is expensive.

So very true.

Brunettes Shoot Blondes (Knock Knock)

Creativity and (I’m guessing) a lot of time. I love the art direction of these short little videos, too.

Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people.

A quote by Steve Jobs in 1996
Car UX

This is a fun site to browse through. A nice change of pace from the “traditional” user experiences I’m used to looking at.

What Design Really Means

Design is not principally measured by a product’s visual appeal; its aesthetic qualities.

It’s also measured by how it was planned and articulated, how it was built, how it functions. It’s about the design’s ability to improve upon the current reality.

Agreed. Good design involves both the form and the function.

BEAUTY OF MATHEMATICS

Truly. Well done.

Origins of Common UI Symbols

They are road signs for your daily rituals — the instantly recognized symbols and icons you press, click and ogle countless times a day when you interact with your computer. But how much do you know about their origins?

Shift: Is This Thing On?

I’m kind of surprised by the complaints I’m seeing on the new iOS 7.1 keyboard, specifically related to the Shift key. Folks are claiming that they have no idea if it’s on or off.

Just so we’re on the same page, here’s what I’m referring to:

iOS 7 Keyboard

The left shows the Shift key as on; the right shows it as off.

When the key is off, it blends with the dimness found on the other (non-alpha) keys. But when Shift is on, it’s bold and matches the display of the letters themselves. After all, if you touch “A” you expect it to do it’s job: give you an A. And if there’s a function of Shift, it’s to capitalize your letters (i.e. be on, not off). So thinking of an A as (always) on, doesn’t it make sense that the Shift key match the alpha keys when it is also on?

Maybe I’m scarred by thinking too deeply about these things on a day-to-day basis. To me, the existing function makes perfect sense and couldn’t be clearer. Is that because I’m often trying to solve similar UI-type problems? Or because it really is very obvious? Not sure.

Perhaps this is just another reminder of how Apple attracts very critical users, for better or for worse.

Personally, I love the iOS 7.1 keyboard. Kudos to Apple on a job well done.

Dieter Rams: Ten Principles For Good Design

Back in the late 1970s, Dieter Rams was becoming increasingly concerned by the state of the world around him — ”an impenetrable confusion of forms, colours, and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design?